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Whit this project I wanted to improve my skills doing something more low poly than before.

This "Elemental" has 14.016 tris. I started the model in Zbrush creating a base of all the rocks, then I did the retopology in Maya, and created the Uvs, I seperated the model into 6 parts, to give more resolution to the model.
I bake the High detail in Marmoset to later on create the textures in Subtance Painter.
The render was made in Maya with Arnold 5.

This "Elemental" is based in this concept

I hope you like it, if you have any feedback, you can say it to me. Thanks!!